Source code for maniware.team_level.mobileManipulator

# Copyright 2022 IMCL, Department of Computing
# Department of Computing, Hong Kong Polytechnic University
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import numpy as np
import pybullet as p
from .executor import Executor
from maniware.mani_level.component.UR5 import UR5_new
from maniware.mani_level.component.chassis import Mecanum


[docs]class MobileManipulator(Executor): def __init__(self, env, position, ori, height, ee_type = 'Suction', chassis_type = 'Mecanum'): self.env = env self.position = position self.ori = ori self.height = height self.init_pose = None self.ur_base_pose = None self.ee_type = ee_type self.chassis_type = chassis_type self.rtype = ee_type self.ee = None self.chassis = None self.ur5 = None self.base_pose = 1 # base of arm self.reward = 0 self._reward = 0 self.state = None self.ee_tip = 10 #link id of end_effector self.action = None # idle, goToGrab, grab, goToplace, place, idle self.last_action = None # the action state that robot has just finished self.thing = None self.pick_pose = None # the pose before it grab the task self.place_pose = None self.waitNum = 0 self.target_position = None self.move_flag = True self._createBody() def _createBody(self): if self.chassis_type: pose = ((self.position[0], self.position[1], self.position[2]), p.getQuaternionFromEuler((0., 0., self.ori))) self.init_pose = ((self.position[0], self.position[1], self.position[2]), p.getQuaternionFromEuler((0., 0., self.ori))) if self.chassis_type == 'Mecanum': self.chassis = Mecanum(self.env, pose) self.chassis.fixed() self.ur_base_pose = ((self.position[0], self.position[1], self.position[2]+0.1), p.getQuaternionFromEuler((0., 0., self.ori + 0.))) self.ur5 = UR5_new(self.env, self.ur_base_pose, 0, self.ee_type, self.height) self.chassis_ur5_constraint = p.createConstraint(self.chassis.id, -1, self.ur5.id, -1, p.JOINT_FIXED, None, [0., 0., 0.1], [0., 0., 0.]) else: self.ur5 = UR5_new(self.env, self.ur_base_pose, 1, self.ee_type, self.height)
[docs] def set_chassis(self, chassis_type): self.chassis_type = chassis_type if self.chassis: p.removeConstraint(self.chassis_ur5_constraint) self.chassis.remove() self.chassis = Mecanum(self.env, self.position) self.chassis_ur5_constraint = p.createConstraint(self.chassis.id, -1, self.ur5.id, -1, p.JOINT_FIXED, None, self.chassis.position, [0., 0., 0.])
[docs] def reset(self): if self.chassis: self.chassis.moved() # self.chassis.set_init_pose(self.init_pose) self.chassis.fixed(self.chassis.init_pose) print(self.chassis.init_pose) self.ur5.reset() self.ur5.ee.release() self.reward = 0 # Cumulative returned rewards. self.action = 'idle' # move, idle, grab self.working = False
[docs] def move_collect(self): if self.action == 'idle' and self.thing: self.chassis.fixed() self.chassis.set_target(self.thing.get_position(), self.chassis.orientation) # self.ur5.step() self.action = 'move' self.last_action = 'idle' # self.thing = thing elif self.action == 'move': self.chassis.moved() self.chassis.step() self.position = self.chassis.position # self.ur5.step() if self.chassis.reached: self.action = 'grab' self.last_action = 'move' self.chassis.fixed() self.ur5.thing = self.thing elif self.action == 'grab': self.ur5.pick_and_place_FSM() if self.ur5.grab_finished and self.ur5.place_position is None: self.ur5.place_position = np.array([self.chassis.position[0] - 0.3 * np.cos(self.chassis.orientation), self.chassis.position[1] - 0.3 * np.sin(self.chassis.orientation), self.chassis.position[2] + 0.5]) if self.thing not in self.env.available_thing_ids_set: self.action = 'waiting' self.last_action = 'grab' elif self.action == 'waiting': self.waitNum += 1 self.ur5.step() if self.waitNum >= 300: self.waitNum = 0 self.chassis.moved() self.action = 'idle' self.last_action = 'waiting' self.thing = None
[docs] def get_state(self): return self.state
[docs] def reward(self): info = {} if self._reward > 0: self.reward += self._reward self._reward = 0 info['success'] = 1 return self.reward, info, 1 else: info['success'] = 0 return self.reward, info, 0